TTS messages are now merged.
This commit is contained in:
@ -1,198 +1,218 @@
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using NAudio.Wave;
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using TwitchChatTTS.Twitch.Socket.Messages;
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public class TTSPlayer
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namespace TwitchChatTTS.Chat.Soeech
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{
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private readonly PriorityQueue<TTSMessage, int> _messages; // ready to play
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private readonly PriorityQueue<TTSMessage, int> _buffer;
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private readonly Mutex _mutex;
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private readonly Mutex _mutex2;
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public TTSMessage? Playing { get; set; }
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public TTSPlayer()
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public class TTSPlayer
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{
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_messages = new PriorityQueue<TTSMessage, int>(new DescendingOrder());
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_buffer = new PriorityQueue<TTSMessage, int>(new DescendingOrder());
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_mutex = new Mutex();
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_mutex2 = new Mutex();
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}
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private readonly PriorityQueue<TTSGroupedMessage, int> _messages; // ready to play
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private readonly PriorityQueue<TTSGroupedMessage, int> _buffer;
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private readonly Mutex _mutex;
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private readonly Mutex _mutex2;
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public void Add(TTSMessage message)
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{
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try
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//public TTSGroupedMessage? PlayingGroup { get; set; }
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public TTSGroupedMessage? Playing { get; set; }
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public TTSPlayer()
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{
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_mutex2.WaitOne();
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_buffer.Enqueue(message, message.Priority);
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_messages = new PriorityQueue<TTSGroupedMessage, int>(new DescendingOrder());
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_buffer = new PriorityQueue<TTSGroupedMessage, int>(new DescendingOrder());
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_mutex = new Mutex();
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_mutex2 = new Mutex();
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}
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finally
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{
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_mutex2.ReleaseMutex();
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}
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}
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public TTSMessage? ReceiveReady()
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{
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try
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public void Add(TTSGroupedMessage message, int priority)
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{
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_mutex.WaitOne();
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if (_messages.TryDequeue(out TTSMessage? message, out int _))
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try
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{
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return message;
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_mutex2.WaitOne();
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_buffer.Enqueue(message, priority);
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}
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return null;
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}
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finally
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{
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_mutex.ReleaseMutex();
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}
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}
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public TTSMessage? ReceiveBuffer()
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{
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try
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{
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_mutex2.WaitOne();
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if (_buffer.TryDequeue(out TTSMessage? message, out int _))
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finally
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{
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return message;
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_mutex2.ReleaseMutex();
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}
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return null;
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}
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finally
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{
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_mutex2.ReleaseMutex();
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}
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}
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public void Ready(TTSMessage message)
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{
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try
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{
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_mutex.WaitOne();
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_messages.Enqueue(message, message.Priority);
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}
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finally
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{
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_mutex.ReleaseMutex();
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}
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}
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public void RemoveAll()
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{
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try
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{
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_mutex2.WaitOne();
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_buffer.Clear();
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}
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finally
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{
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_mutex2.ReleaseMutex();
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}
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try
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public TTSGroupedMessage? ReceiveReady()
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{
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_mutex.WaitOne();
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_messages.Clear();
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}
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finally
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{
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_mutex.ReleaseMutex();
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}
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}
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public void RemoveAll(long broadcasterId, long chatterId)
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{
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try
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{
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_mutex2.WaitOne();
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if (_buffer.UnorderedItems.Any(i => i.Element.RoomId == broadcasterId && i.Element.ChatterId == chatterId))
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try
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{
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var list = _buffer.UnorderedItems.Where(i => i.Element.RoomId == broadcasterId && i.Element.ChatterId != chatterId).ToArray();
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_mutex.WaitOne();
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if (_messages.TryDequeue(out TTSGroupedMessage? message, out int _))
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{
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return message;
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}
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return null;
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}
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finally
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{
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_mutex.ReleaseMutex();
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}
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}
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public TTSGroupedMessage? ReceiveBuffer()
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{
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try
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{
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_mutex2.WaitOne();
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if (_buffer.TryDequeue(out TTSGroupedMessage? messages, out int _))
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{
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return messages;
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}
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return null;
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}
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finally
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{
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_mutex2.ReleaseMutex();
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}
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}
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public void Ready(TTSGroupedMessage message)
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{
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try
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{
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_mutex.WaitOne();
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_messages.Enqueue(message, message.Priority);
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}
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finally
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{
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_mutex.ReleaseMutex();
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}
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}
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public void RemoveAll()
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{
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try
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{
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_mutex2.WaitOne();
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_buffer.Clear();
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foreach (var item in list)
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_buffer.Enqueue(item.Element, item.Element.Priority);
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}
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}
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finally
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{
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_mutex2.ReleaseMutex();
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}
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try
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{
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_mutex.WaitOne();
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if (_messages.UnorderedItems.Any(i => i.Element.RoomId == broadcasterId && i.Element.ChatterId == chatterId))
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finally
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{
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var list = _messages.UnorderedItems.Where(i => i.Element.RoomId == broadcasterId && i.Element.ChatterId != chatterId).ToArray();
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_mutex2.ReleaseMutex();
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}
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try
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{
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_mutex.WaitOne();
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_messages.Clear();
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foreach (var item in list)
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_messages.Enqueue(item.Element, item.Element.Priority);
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}
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}
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finally
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{
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_mutex.ReleaseMutex();
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}
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}
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public void RemoveMessage(string messageId)
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{
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try
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{
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_mutex2.WaitOne();
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if (_buffer.UnorderedItems.Any(i => i.Element.MessageId == messageId))
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finally
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{
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var list = _buffer.UnorderedItems.Where(i => i.Element.MessageId != messageId).ToArray();
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_buffer.Clear();
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foreach (var item in list)
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_buffer.Enqueue(item.Element, item.Element.Priority);
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return;
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_mutex.ReleaseMutex();
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}
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}
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finally
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{
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_mutex2.ReleaseMutex();
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}
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try
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public void RemoveAll(long broadcasterId, long chatterId)
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{
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_mutex.WaitOne();
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if (_messages.UnorderedItems.Any(i => i.Element.MessageId == messageId))
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try
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{
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var list = _messages.UnorderedItems.Where(i => i.Element.MessageId != messageId).ToArray();
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_messages.Clear();
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foreach (var item in list)
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_messages.Enqueue(item.Element, item.Element.Priority);
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_mutex2.WaitOne();
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if (_buffer.UnorderedItems.Any(i => i.Element.RoomId == broadcasterId && i.Element.ChatterId == chatterId))
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{
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var list = _buffer.UnorderedItems.Where(i => i.Element.RoomId == broadcasterId && i.Element.ChatterId != chatterId).ToArray();
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_buffer.Clear();
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foreach (var item in list)
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_buffer.Enqueue(item.Element, item.Element.Priority);
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}
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}
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finally
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{
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_mutex2.ReleaseMutex();
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}
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try
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{
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_mutex.WaitOne();
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if (_messages.UnorderedItems.Any(i => i.Element.RoomId == broadcasterId && i.Element.ChatterId == chatterId))
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{
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var list = _messages.UnorderedItems.Where(i => i.Element.RoomId == broadcasterId && i.Element.ChatterId != chatterId).ToArray();
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_messages.Clear();
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foreach (var item in list)
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_messages.Enqueue(item.Element, item.Element.Priority);
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}
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}
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finally
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{
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_mutex.ReleaseMutex();
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}
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}
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finally
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public void RemoveMessage(string messageId)
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{
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_mutex.ReleaseMutex();
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try
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{
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_mutex2.WaitOne();
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if (_buffer.UnorderedItems.Any(i => i.Element.MessageId == messageId))
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{
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var list = _buffer.UnorderedItems.Where(i => i.Element.MessageId != messageId).ToArray();
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_buffer.Clear();
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foreach (var item in list)
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_buffer.Enqueue(item.Element, item.Element.Priority);
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return;
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}
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}
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finally
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{
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_mutex2.ReleaseMutex();
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}
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try
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{
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_mutex.WaitOne();
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if (_messages.UnorderedItems.Any(i => i.Element.MessageId == messageId))
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{
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var list = _messages.UnorderedItems.Where(i => i.Element.MessageId != messageId).ToArray();
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_messages.Clear();
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foreach (var item in list)
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_messages.Enqueue(item.Element, item.Element.Priority);
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}
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}
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finally
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{
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_mutex.ReleaseMutex();
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}
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}
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public bool IsEmpty()
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{
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return _messages.Count == 0;
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}
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private class DescendingOrder : IComparer<int>
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{
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public int Compare(int x, int y) => y.CompareTo(x);
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}
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}
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public bool IsEmpty()
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public class TTSMessage
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{
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return _messages.Count == 0;
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public string? Voice { get; set; }
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public string? Message { get; set; }
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public string? File { get; set; }
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}
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private class DescendingOrder : IComparer<int>
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public class TTSGroupedMessage
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{
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public int Compare(int x, int y) => y.CompareTo(x);
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}
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}
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public long RoomId { get; set; }
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public long ChatterId { get; set; }
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public string MessageId { get; set; }
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public DateTime Timestamp { get; set; }
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public int Priority { get; set; }
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public IList<TTSMessage> Messages { get; set; }
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//public IList<ISampleProvider> Audios { get; set; }
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public ISampleProvider? Audio { get; set; }
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public class TTSMessage
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{
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public string? Voice { get; set; }
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public long RoomId { get; set; }
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public long ChatterId { get; set; }
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public string MessageId { get; set; }
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public string? Message { get; set; }
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public string? File { get; set; }
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public DateTime Timestamp { get; set; }
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public IEnumerable<TwitchBadge> Badges { get; set; }
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public int Priority { get; set; }
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public ISampleProvider? Audio { get; set; }
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public TTSGroupedMessage(long broadcasterId, long chatterId, string messageId, IList<TTSMessage> messages, DateTime timestamp, int priority)
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{
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RoomId = broadcasterId;
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ChatterId = chatterId;
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MessageId = messageId;
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Messages = messages;
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Timestamp = timestamp;
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Priority = priority;
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//Audios = new List<ISampleProvider>();
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}
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}
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}
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