Changed command dictionary to a command tree. Fixed various requests. OBS reconnection added if identified previously.
This commit is contained in:
@ -3,21 +3,365 @@ using CommonSocketLibrary.Abstract;
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using Microsoft.Extensions.DependencyInjection;
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using Serilog;
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using System.Text.Json;
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using System.Collections.Concurrent;
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using TwitchChatTTS.OBS.Socket.Data;
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using System.Timers;
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using System.Net.WebSockets;
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namespace TwitchChatTTS.OBS.Socket
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{
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public class OBSSocketClient : WebSocketClient
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{
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private readonly IDictionary<string, RequestData> _requests;
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private readonly IDictionary<string, long> _sourceIds;
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private string? URL;
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private readonly Configuration _configuration;
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private System.Timers.Timer _reconnectTimer;
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public bool Connected { get; set; }
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public bool Identified { get; set; }
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public bool Streaming { get; set; }
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public OBSSocketClient(
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ILogger logger,
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[FromKeyedServices("obs")] HandlerManager<WebSocketClient, IWebSocketHandler> handlerManager,
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[FromKeyedServices("obs")] HandlerTypeManager<WebSocketClient, IWebSocketHandler> typeManager
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) : base(logger, handlerManager, typeManager, new JsonSerializerOptions()
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Configuration configuration,
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[FromKeyedServices("obs")] IEnumerable<IWebSocketHandler> handlers,
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[FromKeyedServices("obs")] MessageTypeManager<IWebSocketHandler> typeManager,
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ILogger logger
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) : base(handlers, typeManager, new JsonSerializerOptions()
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{
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PropertyNameCaseInsensitive = false,
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase
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})
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}, logger)
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{
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_configuration = configuration;
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_reconnectTimer = new System.Timers.Timer(TimeSpan.FromSeconds(30));
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_reconnectTimer.Elapsed += async (sender, e) => await Reconnect(e);
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_reconnectTimer.Enabled = false;
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_requests = new ConcurrentDictionary<string, RequestData>();
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_sourceIds = new Dictionary<string, long>();
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}
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public void Initialize()
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{
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_logger.Information($"Initializing OBS websocket client.");
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OnConnected += (sender, e) =>
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{
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Connected = true;
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_reconnectTimer.Enabled = false;
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_logger.Information("OBS websocket client connected.");
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};
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OnDisconnected += (sender, e) =>
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{
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_reconnectTimer.Enabled = Identified;
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_logger.Information($"OBS websocket client disconnected [status: {e.Status}][reason: {e.Reason}] " + (Identified ? "Will be attempting to reconnect every 30 seconds." : "Will not be attempting to reconnect."));
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Connected = false;
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Identified = false;
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Streaming = false;
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};
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if (!string.IsNullOrWhiteSpace(_configuration.Obs?.Host) && _configuration.Obs?.Port != null)
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URL = $"ws://{_configuration.Obs.Host?.Trim()}:{_configuration.Obs.Port}";
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}
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public void AddSourceId(string sourceName, long sourceId)
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{
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if (!_sourceIds.TryGetValue(sourceName, out _))
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_sourceIds.Add(sourceName, sourceId);
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else
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_sourceIds[sourceName] = sourceId;
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_logger.Debug($"Added OBS scene item to cache [scene item: {sourceName}][scene item id: {sourceId}]");
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}
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public void ClearCache()
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{
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_sourceIds.Clear();
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}
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public async Task Connect()
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{
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if (string.IsNullOrWhiteSpace(URL))
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{
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_logger.Warning("Lacking connection info for OBS websockets. Not connecting to OBS.");
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return;
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}
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_logger.Debug($"OBS websocket client attempting to connect to {URL}");
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try
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{
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await ConnectAsync(URL);
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}
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catch (Exception)
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{
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_logger.Warning("Connecting to obs failed. Skipping obs websockets.");
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}
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}
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public async Task ExecuteRequest(RequestResponseMessage message) {
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if (!_handlers.TryGetValue(7, out var handler) || handler == null)
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{
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_logger.Error("Failed to find the request response handler for OBS.");
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return;
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}
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await handler.Execute(this, message);
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}
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private async Task Reconnect(ElapsedEventArgs e)
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{
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if (Connected)
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{
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try
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{
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await DisconnectAsync(new SocketDisconnectionEventArgs(WebSocketCloseStatus.Empty.ToString(), ""));
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}
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catch (Exception)
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{
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_logger.Error("Failed to disconnect from OBS websocket server.");
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}
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}
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try
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{
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await Connect();
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}
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catch (WebSocketException wse) when (wse.Message.Contains("502"))
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{
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_logger.Error("OBS websocket server cannot be found. Be sure the server is on by looking at OBS > Tools > Websocket Server Settings.");
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}
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catch (Exception ex)
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{
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_logger.Error(ex, "Failed to reconnect to OBS websocket server.");
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}
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}
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public async Task Send(IEnumerable<RequestMessage> messages)
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{
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if (!Connected)
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{
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_logger.Warning("OBS websocket client is not connected. Not sending a message.");
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return;
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}
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string uid = GenerateUniqueIdentifier();
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var list = messages.ToList();
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_logger.Debug($"Sending OBS request batch of {list.Count} messages [obs request batch id: {uid}].");
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// Keep track of requests to know what we requested.
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foreach (var message in list)
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{
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message.RequestId = GenerateUniqueIdentifier();
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var data = new RequestData(message, uid);
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_requests.Add(message.RequestId, data);
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}
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_logger.Debug($"Generated uid for all OBS request messages in batch [obs request batch id: {uid}][obs request ids: {string.Join(", ", list.Select(m => m.RequestType + "=" + m.RequestId))}]");
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await Send(8, new RequestBatchMessage(uid, list));
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}
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public async Task Send(RequestMessage message, Action<Dictionary<string, object>>? callback = null)
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{
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if (!Connected)
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{
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_logger.Warning("OBS websocket client is not connected. Not sending a message.");
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return;
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}
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string uid = GenerateUniqueIdentifier();
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_logger.Debug($"Sending an OBS request [type: {message.RequestType}][obs request id: {uid}]");
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// Keep track of requests to know what we requested.
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message.RequestId = uid;
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var data = new RequestData(message, uid)
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{
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Callback = callback
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};
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_requests.Add(message.RequestId, data);
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await Send(6, message);
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}
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public RequestData? Take(string id)
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{
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if (id != null && _requests.TryGetValue(id, out var request))
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{
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_requests.Remove(id);
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return request;
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}
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return null;
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}
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public async Task UpdateStreamingState()
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{
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await Send(new RequestMessage("GetStreamStatus"));
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}
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public async Task UpdateTransformation(string sceneName, string sceneItemName, Action<OBSTransformationData> action)
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{
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if (action == null)
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return;
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await GetSceneItemByName(sceneName, sceneItemName, async (sceneItemId) =>
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{
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var m2 = new RequestMessage("GetSceneItemTransform", new Dictionary<string, object>() { { "sceneName", sceneName }, { "sceneItemId", sceneItemId } });
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await Send(m2, async (d) =>
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{
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if (d == null || !d.TryGetValue("sceneItemTransform", out object? transformData) || transformData == null)
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return;
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_logger.Verbose($"Current transformation data [scene: {sceneName}][sceneItemName: {sceneItemName}][sceneItemId: {sceneItemId}][transform: {transformData}][obs request id: {m2.RequestId}]");
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var transform = JsonSerializer.Deserialize<OBSTransformationData>(transformData.ToString()!, new JsonSerializerOptions()
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{
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PropertyNameCaseInsensitive = false,
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase
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});
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if (transform == null)
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{
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_logger.Warning($"Could not deserialize the transformation data received by OBS [scene: {sceneName}][sceneItemName: {sceneItemName}][sceneItemId: {sceneItemId}][obs request id: {m2.RequestId}].");
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return;
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}
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double w = transform.Width;
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double h = transform.Height;
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int a = transform.Alignment;
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bool hasBounds = transform.BoundsType != "OBS_BOUNDS_NONE";
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if (a != (int)OBSAlignment.Center)
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{
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if (hasBounds)
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transform.BoundsAlignment = a = (int)OBSAlignment.Center;
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else
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transform.Alignment = a = (int)OBSAlignment.Center;
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transform.PositionX = transform.PositionX + w / 2;
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transform.PositionY = transform.PositionY + h / 2;
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}
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action?.Invoke(transform);
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var m3 = new RequestMessage("SetSceneItemTransform", string.Empty, new Dictionary<string, object>() { { "sceneName", sceneName }, { "sceneItemId", sceneItemId }, { "sceneItemTransform", transform } });
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await Send(m3);
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_logger.Debug($"New transformation data [scene: {sceneName}][sceneItemName: {sceneItemName}][sceneItemId: {sceneItemId}][obs request id: {m3.RequestId}]");
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});
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});
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}
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public async Task ToggleSceneItemVisibility(string sceneName, string sceneItemName)
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{
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await GetSceneItemByName(sceneName, sceneItemName, async (sceneItemId) =>
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{
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var m1 = new RequestMessage("GetSceneItemEnabled", string.Empty, new Dictionary<string, object>() { { "sceneName", sceneName }, { "sceneItemId", sceneItemId } });
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await Send(m1, async (d) =>
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{
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if (d == null || !d.TryGetValue("sceneItemEnabled", out object? visible) || visible == null)
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return;
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var m2 = new RequestMessage("SetSceneItemEnabled", string.Empty, new Dictionary<string, object>() { { "sceneName", sceneName }, { "sceneItemId", sceneItemId }, { "sceneItemEnabled", visible.ToString().ToLower() == "true" ? false : true } });
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await Send(m2);
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});
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});
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}
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public async Task UpdateSceneItemVisibility(string sceneName, string sceneItemName, bool isVisible)
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{
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await GetSceneItemByName(sceneName, sceneItemName, async (sceneItemId) =>
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{
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var m = new RequestMessage("SetSceneItemEnabled", string.Empty, new Dictionary<string, object>() { { "sceneName", sceneName }, { "sceneItemId", sceneItemId }, { "sceneItemEnabled", isVisible } });
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await Send(m);
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});
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}
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public async Task UpdateSceneItemIndex(string sceneName, string sceneItemName, int index)
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{
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await GetSceneItemByName(sceneName, sceneItemName, async (sceneItemId) =>
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{
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var m = new RequestMessage("SetSceneItemIndex", string.Empty, new Dictionary<string, object>() { { "sceneName", sceneName }, { "sceneItemId", sceneItemId }, { "sceneItemIndex", index } });
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await Send(m);
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});
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}
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public async Task GetGroupList(Action<IEnumerable<string>>? action)
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{
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var m = new RequestMessage("GetGroupList", string.Empty, new Dictionary<string, object>());
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await Send(m, (d) =>
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{
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if (d == null || !d.TryGetValue("groups", out object? value) || value == null)
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return;
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var list = (IEnumerable<string>)value;
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_logger.Debug("Fetched the list of groups in OBS.");
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if (list != null)
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action?.Invoke(list);
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});
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}
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public async Task GetGroupSceneItemList(string groupName, Action<IEnumerable<OBSSceneItem>>? action)
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{
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var m = new RequestMessage("GetGroupSceneItemList", string.Empty, new Dictionary<string, object>() { { "sceneName", groupName } });
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await Send(m, (d) =>
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{
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if (d == null || !d.TryGetValue("sceneItems", out object? value) || value == null)
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return;
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var list = (IEnumerable<OBSSceneItem>)value;
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_logger.Debug($"Fetched the list of OBS scene items in a group [group: {groupName}]");
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if (list != null)
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action?.Invoke(list);
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});
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}
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public async Task GetGroupSceneItemList(IEnumerable<string> groupNames)
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{
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var messages = groupNames.Select(group => new RequestMessage("GetGroupSceneItemList", string.Empty, new Dictionary<string, object>() { { "sceneName", group } }));
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await Send(messages);
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_logger.Debug($"Fetched the list of OBS scene items in all groups [groups: {string.Join(", ", groupNames)}]");
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}
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private async Task GetSceneItemByName(string sceneName, string sceneItemName, Action<long> action)
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{
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if (_sourceIds.TryGetValue(sceneItemName, out long sourceId))
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{
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_logger.Debug($"Fetched scene item id from cache [scene: {sceneName}][scene item: {sceneItemName}][scene item id: {sourceId}]");
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action.Invoke(sourceId);
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return;
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}
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var m = new RequestMessage("GetSceneItemId", string.Empty, new Dictionary<string, object>() { { "sceneName", sceneName }, { "sourceName", sceneItemName } });
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await Send(m, async (d) =>
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{
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if (d == null || !d.TryGetValue("sceneItemId", out object? value) || value == null || !long.TryParse(value.ToString(), out long sceneItemId))
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return;
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_logger.Debug($"Fetched scene item id from OBS [scene: {sceneName}][scene item: {sceneItemName}][scene item id: {sceneItemId}][obs request id: {m.RequestId}]");
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AddSourceId(sceneItemName, sceneItemId);
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action.Invoke(sceneItemId);
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});
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}
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private string GenerateUniqueIdentifier()
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{
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return Guid.NewGuid().ToString("N");
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}
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}
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public class RequestData
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{
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public RequestMessage Message { get; }
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public string ParentId { get; }
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public Dictionary<string, object>? ResponseValues { get; set; }
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public Action<Dictionary<string, object>>? Callback { get; set; }
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public RequestData(RequestMessage message, string parentId)
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{
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Message = message;
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ParentId = parentId;
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}
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}
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}
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Reference in New Issue
Block a user