Added proper slave mode - additional clients after the first connection. Fixed a few issues. Updated to version 4.8.2.
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@ -62,7 +62,7 @@ namespace TwitchChatTTS.Chat.Messaging
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var emoteUsage = GetEmoteUsage(fragments);
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var tasks = new List<Task>();
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if (_obs.Streaming && _configuration.Twitch?.Slave != true)
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if (_obs.Streaming && !_user.Slave)
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{
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if (emoteUsage.NewEmotes.Any())
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tasks.Add(_hermes.SendEmoteDetails(emoteUsage.NewEmotes));
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