Using Serilog. Added partial OBS batch request support. Added update checking. Added more commands. Added enabled/disabled TTS voices. And more.

This commit is contained in:
Tom
2024-06-17 00:19:31 +00:00
parent d4004d6230
commit 706cd06930
67 changed files with 1933 additions and 925 deletions

View File

@@ -1,6 +1,7 @@
using NAudio.Wave;
public class TTSPlayer {
public class TTSPlayer
{
private PriorityQueue<TTSMessage, int> _messages; // ready to play
private PriorityQueue<TTSMessage, int> _buffer;
private Mutex _mutex;
@@ -8,77 +9,105 @@ public class TTSPlayer {
public ISampleProvider? Playing { get; set; }
public TTSPlayer() {
public TTSPlayer()
{
_messages = new PriorityQueue<TTSMessage, int>();
_buffer = new PriorityQueue<TTSMessage, int>();
_mutex = new Mutex();
_mutex2 = new Mutex();
}
public void Add(TTSMessage message) {
try {
public void Add(TTSMessage message)
{
try
{
_mutex2.WaitOne();
_buffer.Enqueue(message, message.Priority);
} finally {
}
finally
{
_mutex2.ReleaseMutex();
}
}
public TTSMessage? ReceiveReady() {
try {
public TTSMessage? ReceiveReady()
{
try
{
_mutex.WaitOne();
if (_messages.TryDequeue(out TTSMessage? message, out int _)) {
if (_messages.TryDequeue(out TTSMessage? message, out int _))
{
return message;
}
return null;
} finally {
}
finally
{
_mutex.ReleaseMutex();
}
}
public TTSMessage? ReceiveBuffer() {
try {
public TTSMessage? ReceiveBuffer()
{
try
{
_mutex2.WaitOne();
if (_buffer.TryDequeue(out TTSMessage? message, out int _)) {
if (_buffer.TryDequeue(out TTSMessage? message, out int _))
{
return message;
}
return null;
} finally {
}
finally
{
_mutex2.ReleaseMutex();
}
}
public void Ready(TTSMessage message) {
try {
public void Ready(TTSMessage message)
{
try
{
_mutex.WaitOne();
_messages.Enqueue(message, message.Priority);
} finally {
}
finally
{
_mutex.ReleaseMutex();
}
}
public void RemoveAll() {
try {
public void RemoveAll()
{
try
{
_mutex2.WaitOne();
_buffer.Clear();
} finally {
}
finally
{
_mutex2.ReleaseMutex();
}
try {
try
{
_mutex.WaitOne();
_messages.Clear();
} finally {
}
finally
{
_mutex.ReleaseMutex();
}
}
public bool IsEmpty() {
public bool IsEmpty()
{
return _messages.Count == 0;
}
}
public class TTSMessage {
public class TTSMessage
{
public string? Voice { get; set; }
public string? Channel { get; set; }
public string? Username { get; set; }