Revised the redeem system, activated via channel point redeems. Added OBS transformation to redeems. Logs changed & writes to logs folder as well. Removed most use of IServiceProvider.
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@@ -2,10 +2,10 @@ using NAudio.Wave;
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public class TTSPlayer
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{
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private PriorityQueue<TTSMessage, int> _messages; // ready to play
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private PriorityQueue<TTSMessage, int> _buffer;
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private Mutex _mutex;
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private Mutex _mutex2;
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private readonly PriorityQueue<TTSMessage, int> _messages; // ready to play
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private readonly PriorityQueue<TTSMessage, int> _buffer;
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private readonly Mutex _mutex;
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private readonly Mutex _mutex2;
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public ISampleProvider? Playing { get; set; }
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