Added support to test against Twitch's mocked websocket & webserver. Fixed some connection problems.
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		@@ -94,18 +94,20 @@ namespace TwitchChatTTS.Twitch.Socket
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                if (clientDisconnect)
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                    await client.DisconnectAsync(new SocketDisconnectionEventArgs("Closed", "No need for a tertiary client."));
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            };
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            client.OnDisconnected += (s, e) =>
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            client.OnDisconnected += async (s, e) =>
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            {
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                bool reconnecting = false;
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                lock (_lock)
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                {
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                    if (_identified?.UID == client.UID)
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                    {
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                        _logger.Debug($"Identified Twitch client has disconnected [client: {client.UID}][main: {_identified.UID}][backup: {_backup?.UID}]");
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                        _logger.Warning($"Identified Twitch client has disconnected [client: {client.UID}][main: {_identified.UID}][backup: {_backup?.UID}]");
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                        _identified = null;
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                        reconnecting = true;
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                    }
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                    else if (_backup?.UID == client.UID)
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                    {
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                        _logger.Debug($"Backup Twitch client has disconnected [client: {client.UID}][main: {_identified?.UID}][backup: {_backup.UID}]");
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                        _logger.Warning($"Backup Twitch client has disconnected [client: {client.UID}][main: {_identified?.UID}][backup: {_backup.UID}]");
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                        _backup = null;
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                    }
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                    else if (client.ReceivedReconnecting)
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@@ -115,6 +117,12 @@ namespace TwitchChatTTS.Twitch.Socket
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                    else
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                        _logger.Error($"Twitch client disconnected from unknown source [client: {client.UID}][main: {_identified?.UID}][backup: {_backup?.UID}]");
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                }
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                if (reconnecting)
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                {
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                    var client = GetWorkingClient();
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                    await client.Connect();
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                }
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            };
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            _logger.Debug("Created a Twitch websocket client.");
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