using CommonSocketLibrary.Abstract; using CommonSocketLibrary.Common; using Microsoft.Extensions.DependencyInjection; using Serilog; using TwitchChatTTS.Hermes.Socket; using TwitchChatTTS.OBS.Socket; using TwitchChatTTS.OBS.Socket.Data; using TwitchLib.Client.Models; using static TwitchChatTTS.Chat.Commands.TTSCommands; namespace TwitchChatTTS.Chat.Commands { public class OBSCommand : IChatCommand { private readonly OBSSocketClient _obs; private readonly ILogger _logger; public string Name => "obs"; public OBSCommand( [FromKeyedServices("obs")] SocketClient obs, ILogger logger ) { _obs = (obs as OBSSocketClient)!; _logger = logger; } public void Build(ICommandBuilder builder) { builder.CreateCommandTree(Name, b => { b.CreateStaticInputParameter("get_scene_item_id", b => { b.CreateUnvalidatedParameter("sceneName") .CreateCommand(new OBSGetSceneItemId(_obs, _logger)); }) .CreateStaticInputParameter("transform", b => { b.CreateUnvalidatedParameter("sceneName") .CreateUnvalidatedParameter("sourceName") .CreateObsTransformationParameter("propertyName") .CreateUnvalidatedParameter("value") .CreateCommand(new OBSTransform(_obs, _logger)); }) .CreateStaticInputParameter("visibility", b => { b.CreateUnvalidatedParameter("sceneName") .CreateUnvalidatedParameter("sourceName") .CreateStateParameter("state") .CreateCommand(new OBSVisibility(_obs, _logger)); }); }); } private sealed class OBSGetSceneItemId : IChatPartialCommand { private readonly OBSSocketClient _obs; private readonly ILogger _logger; public string Name => "obs"; public bool AcceptCustomPermission { get => true; } public OBSGetSceneItemId( [FromKeyedServices("obs")] SocketClient obs, ILogger logger ) { _obs = (obs as OBSSocketClient)!; _logger = logger; } public bool CheckDefaultPermissions(ChatMessage message) { return message.IsModerator || message.IsBroadcaster; } public async Task Execute(IDictionary values, ChatMessage message, HermesSocketClient client) { string sceneName = values["sceneName"]; string sourceName = values["sourceName"]; _logger.Debug($"Getting scene item id via chat command [scene name: {sceneName}][source name: {sourceName}]"); await _obs.Send(new RequestMessage("GetSceneItemId", string.Empty, new Dictionary() { { "sceneName", sceneName }, { "sourceName", sourceName } })); } } private sealed class OBSTransform : IChatPartialCommand { private readonly OBSSocketClient _obs; private readonly ILogger _logger; public string Name => "obs"; public bool AcceptCustomPermission { get => true; } public OBSTransform( [FromKeyedServices("obs")] SocketClient obs, ILogger logger ) { _obs = (obs as OBSSocketClient)!; _logger = logger; } public bool CheckDefaultPermissions(ChatMessage message) { return message.IsModerator || message.IsBroadcaster; } public async Task Execute(IDictionary values, ChatMessage message, HermesSocketClient client) { string sceneName = values["sceneName"]; string sourceName = values["sourceName"]; string propertyName = values["propertyName"]; string value = values["value"]; _logger.Debug($"Getting scene item transformation data via chat command [scene name: {sceneName}][source name: {sourceName}][property: {propertyName}][value: {value}]"); await _obs.UpdateTransformation(sceneName, sourceName, (d) => { if (propertyName.ToLower() == "rotation" || propertyName.ToLower() == "rotate") d.Rotation = int.Parse(value); else if (propertyName.ToLower() == "x") d.PositionX = int.Parse(value); else if (propertyName.ToLower() == "y") d.PositionY = int.Parse(value); }); } } private sealed class OBSVisibility : IChatPartialCommand { private readonly OBSSocketClient _obs; private readonly ILogger _logger; public string Name => "obs"; public bool AcceptCustomPermission { get => true; } public OBSVisibility( [FromKeyedServices("obs")] SocketClient obs, ILogger logger ) { _obs = (obs as OBSSocketClient)!; _logger = logger; } public bool CheckDefaultPermissions(ChatMessage message) { return message.IsModerator || message.IsBroadcaster; } public async Task Execute(IDictionary values, ChatMessage message, HermesSocketClient client) { string sceneName = values["sceneName"]; string sourceName = values["sourceName"]; string state = values["state"]; _logger.Debug($"Updating scene item visibility via chat command [scene name: {sceneName}][source name: {sourceName}][state: {state}]"); string stateLower = state.ToLower(); bool stateBool = stateLower == "true" || stateLower == "enable" || stateLower == "enabled" || stateLower == "yes"; await _obs.UpdateSceneItemVisibility(sceneName, sourceName, stateBool); } } } }