using CommonSocketLibrary.Abstract; using Microsoft.Extensions.DependencyInjection; using Serilog; using TwitchChatTTS.Twitch.Socket.Messages; namespace TwitchChatTTS.Twitch.Socket { public interface ITwitchConnectionManager { TwitchWebsocketClient GetWorkingClient(); TwitchWebsocketClient GetBackupClient(); } public class TwitchConnectionManager : ITwitchConnectionManager { private TwitchWebsocketClient? _identified; private TwitchWebsocketClient? _backup; private readonly IServiceProvider _serviceProvider; private readonly ILogger _logger; private readonly object _lock; public TwitchConnectionManager(IServiceProvider serviceProvider, ILogger logger) { _serviceProvider = serviceProvider; _logger = logger; _lock = new object(); } public TwitchWebsocketClient GetBackupClient() { lock (_lock) { if (_identified == null) throw new InvalidOperationException("Cannot get backup Twitch client yet. Waiting for identification."); if (_backup != null) return _backup; return CreateNewClient(); } } public TwitchWebsocketClient GetWorkingClient() { lock (_lock) { if (_identified == null) { return CreateNewClient(); } return _identified; } } private TwitchWebsocketClient CreateNewClient() { if (_backup != null) return _backup; var client = (_serviceProvider.GetRequiredKeyedService>("twitch-create") as TwitchWebsocketClient)!; client.Initialize(); _backup = client; client.OnIdentified += async (_, _) => await OnIdentified(client); client.OnDisconnected += async (_, _) => await OnDisconnection(client); _logger.Debug("Created a Twitch websocket client."); return client; } private async Task OnDisconnection(TwitchWebsocketClient client) { bool reconnecting = false; lock (_lock) { if (_identified?.UID == client.UID) { _logger.Warning($"Identified Twitch client has disconnected [client: {client.UID}][main: {_identified.UID}][backup: {_backup?.UID}]"); _identified = null; reconnecting = true; } else if (_backup?.UID == client.UID) { _logger.Warning($"Backup Twitch client has disconnected [client: {client.UID}][main: {_identified?.UID}][backup: {_backup.UID}]"); _backup = null; } else if (client.ReceivedReconnecting) { _logger.Debug($"Twitch client disconnected due to reconnection [client: {client.UID}][main: {_identified?.UID}][backup: {_backup?.UID}]"); } else _logger.Error($"Twitch client disconnected from unknown source [client: {client.UID}][main: {_identified?.UID}][backup: {_backup?.UID}]"); } if (reconnecting) { var newClient = GetWorkingClient(); await newClient.Connect(); } } private async Task OnIdentified(TwitchWebsocketClient client) { bool clientDisconnect = false; lock (_lock) { if (_identified == null || _identified.ReceivedReconnecting) { if (_backup != null && _backup.UID == client.UID) { _logger.Information($"Twitch client has been identified [client: {client.UID}][main: {_identified?.UID}][backup: {_backup.UID}]"); _identified = _backup; _backup = null; } else _logger.Warning($"Twitch client identified from unknown sources [client: {client.UID}][main: {_identified?.UID}][backup: {_backup?.UID}]"); } else if (_identified.UID == client.UID) { _logger.Warning($"Twitch client has been re-identified [client: {client.UID}][main: {_identified.UID}][backup: {_backup?.UID}]"); } else if (_backup == null || _backup.UID != client.UID) { _logger.Warning($"Twitch client has been identified, but isn't main or backup [client: {client.UID}][main: {_identified.UID}][backup: {_backup?.UID}]"); clientDisconnect = true; } } if (clientDisconnect) await client.DisconnectAsync(new SocketDisconnectionEventArgs("Closed", "No need for a tertiary client.")); } } }