using NAudio.Wave; public class TTSPlayer { private readonly PriorityQueue _messages; // ready to play private readonly PriorityQueue _buffer; private readonly Mutex _mutex; private readonly Mutex _mutex2; public ISampleProvider? Playing { get; set; } public TTSPlayer() { _messages = new PriorityQueue(); _buffer = new PriorityQueue(); _mutex = new Mutex(); _mutex2 = new Mutex(); } public void Add(TTSMessage message) { try { _mutex2.WaitOne(); _buffer.Enqueue(message, message.Priority); } finally { _mutex2.ReleaseMutex(); } } public TTSMessage? ReceiveReady() { try { _mutex.WaitOne(); if (_messages.TryDequeue(out TTSMessage? message, out int _)) { return message; } return null; } finally { _mutex.ReleaseMutex(); } } public TTSMessage? ReceiveBuffer() { try { _mutex2.WaitOne(); if (_buffer.TryDequeue(out TTSMessage? message, out int _)) { return message; } return null; } finally { _mutex2.ReleaseMutex(); } } public void Ready(TTSMessage message) { try { _mutex.WaitOne(); _messages.Enqueue(message, message.Priority); } finally { _mutex.ReleaseMutex(); } } public void RemoveAll() { try { _mutex2.WaitOne(); _buffer.Clear(); } finally { _mutex2.ReleaseMutex(); } try { _mutex.WaitOne(); _messages.Clear(); } finally { _mutex.ReleaseMutex(); } } public bool IsEmpty() { return _messages.Count == 0; } } public class TTSMessage { public string? Voice { get; set; } public string? Channel { get; set; } public string? Username { get; set; } public string? Message { get; set; } public string? File { get; set; } public DateTime Timestamp { get; set; } public bool Moderator { get; set; } public bool Bot { get; set; } public IEnumerable>? Badges { get; set; } public int Bits { get; set; } public int Priority { get; set; } public ISampleProvider? Audio { get; set; } }