94 lines
2.4 KiB
C#
94 lines
2.4 KiB
C#
using NAudio.Wave;
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public class TTSPlayer {
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private PriorityQueue<TTSMessage, int> _messages; // ready to play
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private PriorityQueue<TTSMessage, int> _buffer;
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private Mutex _mutex;
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private Mutex _mutex2;
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public ISampleProvider? Playing { get; set; }
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public TTSPlayer() {
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_messages = new PriorityQueue<TTSMessage, int>();
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_buffer = new PriorityQueue<TTSMessage, int>();
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_mutex = new Mutex();
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_mutex2 = new Mutex();
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}
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public void Add(TTSMessage message) {
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try {
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_mutex2.WaitOne();
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_buffer.Enqueue(message, message.Priority);
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} finally {
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_mutex2.ReleaseMutex();
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}
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}
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public TTSMessage? ReceiveReady() {
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try {
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_mutex.WaitOne();
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if (_messages.TryDequeue(out TTSMessage? message, out int _)) {
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return message;
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}
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return null;
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} finally {
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_mutex.ReleaseMutex();
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}
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}
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public TTSMessage? ReceiveBuffer() {
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try {
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_mutex2.WaitOne();
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if (_buffer.TryDequeue(out TTSMessage? message, out int _)) {
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return message;
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}
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return null;
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} finally {
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_mutex2.ReleaseMutex();
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}
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}
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public void Ready(TTSMessage message) {
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try {
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_mutex.WaitOne();
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_messages.Enqueue(message, message.Priority);
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} finally {
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_mutex.ReleaseMutex();
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}
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}
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public void RemoveAll() {
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try {
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_mutex2.WaitOne();
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_buffer.Clear();
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} finally {
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_mutex2.ReleaseMutex();
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}
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try {
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_mutex.WaitOne();
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_messages.Clear();
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} finally {
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_mutex.ReleaseMutex();
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}
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}
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public bool IsEmpty() {
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return _messages.Count == 0;
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}
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}
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public class TTSMessage {
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public string? Voice { get; set; }
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public string? Channel { get; set; }
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public string? Username { get; set; }
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public string? Message { get; set; }
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public string? File { get; set; }
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public DateTime Timestamp { get; set; }
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public bool Moderator { get; set; }
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public bool Bot { get; set; }
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public IEnumerable<KeyValuePair<string, string>>? Badges { get; set; }
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public int Bits { get; set; }
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public int Priority { get; set; }
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public ISampleProvider? Audio { get; set; }
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} |