hermes-client/Chat/Speech/TTSPlayer.cs

94 lines
2.4 KiB
C#

using NAudio.Wave;
public class TTSPlayer {
private PriorityQueue<TTSMessage, int> _messages; // ready to play
private PriorityQueue<TTSMessage, int> _buffer;
private Mutex _mutex;
private Mutex _mutex2;
public ISampleProvider? Playing { get; set; }
public TTSPlayer() {
_messages = new PriorityQueue<TTSMessage, int>();
_buffer = new PriorityQueue<TTSMessage, int>();
_mutex = new Mutex();
_mutex2 = new Mutex();
}
public void Add(TTSMessage message) {
try {
_mutex2.WaitOne();
_buffer.Enqueue(message, message.Priority);
} finally {
_mutex2.ReleaseMutex();
}
}
public TTSMessage? ReceiveReady() {
try {
_mutex.WaitOne();
if (_messages.TryDequeue(out TTSMessage? message, out int _)) {
return message;
}
return null;
} finally {
_mutex.ReleaseMutex();
}
}
public TTSMessage? ReceiveBuffer() {
try {
_mutex2.WaitOne();
if (_buffer.TryDequeue(out TTSMessage? message, out int _)) {
return message;
}
return null;
} finally {
_mutex2.ReleaseMutex();
}
}
public void Ready(TTSMessage message) {
try {
_mutex.WaitOne();
_messages.Enqueue(message, message.Priority);
} finally {
_mutex.ReleaseMutex();
}
}
public void RemoveAll() {
try {
_mutex2.WaitOne();
_buffer.Clear();
} finally {
_mutex2.ReleaseMutex();
}
try {
_mutex.WaitOne();
_messages.Clear();
} finally {
_mutex.ReleaseMutex();
}
}
public bool IsEmpty() {
return _messages.Count == 0;
}
}
public class TTSMessage {
public string? Voice { get; set; }
public string? Channel { get; set; }
public string? Username { get; set; }
public string? Message { get; set; }
public string? File { get; set; }
public DateTime Timestamp { get; set; }
public bool Moderator { get; set; }
public bool Bot { get; set; }
public IEnumerable<KeyValuePair<string, string>>? Badges { get; set; }
public int Bits { get; set; }
public int Priority { get; set; }
public ISampleProvider? Audio { get; set; }
}