83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using System.Collections.Concurrent;
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namespace TwitchChatTTS.Seven
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{
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public class EmoteCounter {
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public IDictionary<string, IDictionary<long, int>> Counters { get; set; }
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public EmoteCounter() {
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Counters = new ConcurrentDictionary<string, IDictionary<long, int>>();
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}
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public void Add(long userId, IEnumerable<string> emoteIds) {
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foreach (var emote in emoteIds) {
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if (Counters.TryGetValue(emote, out IDictionary<long, int>? subcounters)) {
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if (subcounters.TryGetValue(userId, out int counter))
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subcounters[userId] = counter + 1;
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else
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subcounters.Add(userId, 1);
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} else {
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Counters.Add(emote, new ConcurrentDictionary<long, int>());
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Counters[emote].Add(userId, 1);
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}
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}
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}
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public void Clear() {
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Counters.Clear();
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}
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public int Get(long userId, string emoteId) {
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if (Counters.TryGetValue(emoteId, out IDictionary<long, int>? subcounters)) {
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if (subcounters.TryGetValue(userId, out int counter))
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return counter;
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}
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return -1;
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}
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}
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public class EmoteDatabase {
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private IDictionary<string, string> Emotes { get; }
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public EmoteDatabase() {
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Emotes = new Dictionary<string, string>();
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}
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public void Add(string emoteName, string emoteId) {
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if (Emotes.ContainsKey(emoteName))
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Emotes[emoteName] = emoteId;
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else
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Emotes.Add(emoteName, emoteId);
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}
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public void Clear() {
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Emotes.Clear();
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}
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public string? Get(string emoteName) {
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return Emotes.TryGetValue(emoteName, out string? emoteId) ? emoteId : null;
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}
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public void Remove(string emoteName) {
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if (Emotes.ContainsKey(emoteName))
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Emotes.Remove(emoteName);
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}
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}
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public class EmoteSet {
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public string Id { get; set; }
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public string Name { get; set; }
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public int Flags { get; set; }
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public bool Immutable { get; set; }
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public bool Privileged { get; set; }
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public IList<Emote> Emotes { get; set; }
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public int EmoteCount { get; set; }
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public int Capacity { get; set; }
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}
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public class Emote {
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public string Id { get; set; }
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public string Name { get; set; }
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public int Flags { get; set; }
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}
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} |