52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
using Serilog;
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using TwitchChatTTS.Twitch.Redemptions;
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using TwitchChatTTS.Twitch.Socket.Messages;
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namespace TwitchChatTTS.Twitch.Socket.Handlers
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{
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public class ChannelFollowHandler : ITwitchSocketHandler
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{
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public string Name => "channel.follow";
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private readonly IRedemptionManager _redemptionManager;
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private readonly ILogger _logger;
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public ChannelFollowHandler(IRedemptionManager redemptionManager, ILogger logger)
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{
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_redemptionManager = redemptionManager;
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_logger = logger;
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}
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public async Task Execute(TwitchWebsocketClient sender, object data)
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{
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if (data is not ChannelFollowMessage message)
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return;
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_logger.Information($"User followed [chatter: {message.UserLogin}][chatter id: {message.UserId}]");
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try
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{
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var actions = _redemptionManager.Get("follow");
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if (!actions.Any())
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{
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_logger.Debug($"No redeemable actions for follow was found");
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return;
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}
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_logger.Debug($"Found {actions.Count} actions for this Twitch follow");
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foreach (var action in actions)
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try
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{
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await _redemptionManager.Execute(action, message.UserName, long.Parse(message.UserId));
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}
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catch (Exception ex)
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{
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_logger.Error(ex, $"Failed to execute redeemable action [action: {action.Name}][action type: {action.Type}][redeem: follow]");
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}
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}
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catch (Exception ex)
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{
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_logger.Error(ex, $"Failed to fetch the redeemable actions for follow");
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}
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}
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}
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} |