272 lines
15 KiB
C#
272 lines
15 KiB
C#
using System.Reflection;
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using CommonSocketLibrary.Abstract;
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using CommonSocketLibrary.Common;
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using HermesSocketLibrary.Requests.Messages;
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using Microsoft.Extensions.DependencyInjection;
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using org.mariuszgromada.math.mxparser;
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using Serilog;
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using TwitchChatTTS.Hermes.Socket;
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using TwitchChatTTS.OBS.Socket;
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using TwitchChatTTS.OBS.Socket.Data;
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namespace TwitchChatTTS.Twitch.Redemptions
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{
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public class RedemptionManager : IRedemptionManager
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{
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private readonly IDictionary<string, IList<RedeemableAction>> _store;
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private readonly User _user;
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private readonly OBSSocketClient _obs;
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private readonly HermesSocketClient _hermes;
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private readonly NightbotApiClient _nightbot;
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private readonly AudioPlaybackEngine _playback;
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private readonly ILogger _logger;
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private readonly Random _random;
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private bool _isReady;
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public RedemptionManager(
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User user,
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[FromKeyedServices("obs")] SocketClient<WebSocketMessage> obs,
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[FromKeyedServices("hermes")] SocketClient<WebSocketMessage> hermes,
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NightbotApiClient nightbot,
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AudioPlaybackEngine playback,
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ILogger logger)
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{
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_store = new Dictionary<string, IList<RedeemableAction>>();
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_user = user;
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_obs = (obs as OBSSocketClient)!;
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_hermes = (hermes as HermesSocketClient)!;
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_nightbot = nightbot;
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_playback = playback;
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_logger = logger;
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_random = new Random();
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_isReady = false;
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}
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private void Add(string twitchRedemptionId, RedeemableAction action)
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{
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if (!_store.TryGetValue(twitchRedemptionId, out var actions))
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_store.Add(twitchRedemptionId, actions = new List<RedeemableAction>());
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actions.Add(action);
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_logger.Debug($"Added redemption action [name: {action.Name}][type: {action.Type}]");
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}
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public async Task Execute(RedeemableAction action, string senderDisplayName, long senderId)
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{
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_logger.Debug($"Executing an action for a redemption [action: {action.Name}][action type: {action.Type}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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if (action.Data == null)
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{
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_logger.Warning($"No data was provided for an action, caused by redemption [action: {action.Name}][action type: {action.Type}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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return;
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}
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try
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{
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switch (action.Type)
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{
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case "WRITE_TO_FILE":
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Directory.CreateDirectory(Path.GetDirectoryName(action.Data["file_path"]));
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await File.WriteAllTextAsync(action.Data["file_path"], ReplaceContentText(action.Data["file_content"], senderDisplayName));
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_logger.Debug($"Overwritten text to file [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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break;
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case "APPEND_TO_FILE":
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Directory.CreateDirectory(Path.GetDirectoryName(action.Data["file_path"]));
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await File.AppendAllTextAsync(action.Data["file_path"], ReplaceContentText(action.Data["file_content"], senderDisplayName));
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_logger.Debug($"Appended text to file [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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break;
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case "OBS_TRANSFORM":
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var type = typeof(OBSTransformationData);
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await _obs.UpdateTransformation(action.Data["scene_name"], action.Data["scene_item_name"], (d) =>
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{
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string[] properties = ["rotation", "position_x", "position_y"];
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foreach (var property in properties)
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{
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if (!action.Data.TryGetValue(property, out var expressionString) || expressionString == null)
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continue;
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var propertyName = string.Join("", property.Split('_').Select(p => char.ToUpper(p[0]) + p.Substring(1)));
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PropertyInfo? prop = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance);
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if (prop == null)
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{
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_logger.Warning($"Failed to find property for OBS transformation [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][property: {propertyName}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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continue;
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}
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var currentValue = prop.GetValue(d);
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if (currentValue == null)
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{
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_logger.Warning($"Found a null value from OBS transformation [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][property: {propertyName}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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continue;
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}
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Expression expression = new Expression(expressionString);
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expression.addConstants(new Constant("x", (double?)currentValue ?? 0.0d));
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if (!expression.checkSyntax())
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{
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_logger.Warning($"Could not parse math expression for OBS transformation [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][expression: {expressionString}][property: {propertyName}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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continue;
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}
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var newValue = expression.calculate();
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prop.SetValue(d, newValue);
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_logger.Debug($"OBS transformation [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][property: {propertyName}][old value: {currentValue}][new value: {newValue}][expression: {expressionString}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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}
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_logger.Debug($"Finished applying the OBS transformation property changes [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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});
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break;
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case "TOGGLE_OBS_VISIBILITY":
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await _obs.ToggleSceneItemVisibility(action.Data["scene_name"], action.Data["scene_item_name"]);
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break;
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case "SPECIFIC_OBS_VISIBILITY":
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await _obs.UpdateSceneItemVisibility(action.Data["scene_name"], action.Data["scene_item_name"], action.Data["obs_visible"].ToLower() == "true");
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break;
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case "SPECIFIC_OBS_INDEX":
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await _obs.UpdateSceneItemIndex(action.Data["scene_name"], action.Data["scene_item_name"], int.Parse(action.Data["obs_index"]));
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break;
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case "SLEEP":
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_logger.Debug("Sleeping on thread due to redemption for OBS.");
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await Task.Delay(int.Parse(action.Data["sleep"]));
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break;
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case "SPECIFIC_TTS_VOICE":
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case "RANDOM_TTS_VOICE":
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string voiceId = string.Empty;
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bool specific = action.Type == "SPECIFIC_TTS_VOICE";
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var voicesEnabled = _user.VoicesEnabled.ToList();
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if (specific)
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voiceId = _user.VoicesAvailable.Keys.First(id => _user.VoicesAvailable[id].ToLower() == action.Data["tts_voice"].ToLower());
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else
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{
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if (!voicesEnabled.Any())
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{
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_logger.Warning($"There are no TTS voices enabled [voice pool size: {voicesEnabled.Count}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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return;
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}
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if (voicesEnabled.Count <= 1)
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{
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_logger.Warning($"There are not enough TTS voices enabled to randomize [voice pool size: {voicesEnabled.Count}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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return;
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}
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string? selectedId = null;
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if (!_user.VoicesSelected.ContainsKey(senderId))
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selectedId = _user.VoicesAvailable.Keys.First(id => _user.VoicesAvailable[id] == _user.DefaultTTSVoice);
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else
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selectedId = _user.VoicesSelected[senderId];
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do
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{
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var randomVoice = voicesEnabled[_random.Next(voicesEnabled.Count)];
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voiceId = _user.VoicesAvailable.Keys.First(id => _user.VoicesAvailable[id] == randomVoice);
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} while (voiceId == selectedId);
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}
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if (string.IsNullOrEmpty(voiceId))
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{
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_logger.Warning($"Voice is not valid [voice: {action.Data["tts_voice"]}][voice pool size: {voicesEnabled.Count}][source: redemption][chatter: {senderDisplayName}][chatter id: {senderId}]");
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return;
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}
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var voiceName = _user.VoicesAvailable[voiceId];
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if (!_user.VoicesEnabled.Contains(voiceName))
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{
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_logger.Warning($"Voice is not enabled [voice: {action.Data["tts_voice"]}][voice pool size: {voicesEnabled.Count}][voice id: {voiceId}][source: redemption][chatter: {senderDisplayName}][chatter id: {senderId}]");
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return;
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}
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if (_user.VoicesSelected.ContainsKey(senderId))
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{
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await _hermes.UpdateTTSUser(senderId, voiceId);
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_logger.Debug($"Sent request to create chat TTS voice [voice: {voiceName}][chatter id: {senderId}][source: redemption][chatter: {senderDisplayName}][chatter id: {senderId}]");
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}
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else
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{
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await _hermes.CreateTTSUser(senderId, voiceId);
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_logger.Debug($"Sent request to update chat TTS voice [voice: {voiceName}][chatter id: {senderId}][source: redemption][chatter: {senderDisplayName}][chatter id: {senderId}]");
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}
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break;
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case "AUDIO_FILE":
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if (!File.Exists(action.Data["file_path"]))
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{
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_logger.Warning($"Cannot find audio file for Twitch channel point redeem [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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return;
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}
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_playback.PlaySound(action.Data["file_path"]);
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_logger.Debug($"Played an audio file for channel point redeem [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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break;
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case "NIGHTBOT_PLAY":
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await _nightbot.Play();
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break;
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case "NIGHTBOT_PAUSE":
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await _nightbot.Pause();
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break;
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case "NIGHTBOT_SKIP":
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await _nightbot.Skip();
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break;
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case "NIGHTBOT_CLEAR_PLAYLIST":
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await _nightbot.ClearPlaylist();
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break;
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case "NIGHTBOT_CLEAR_QUEUE":
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await _nightbot.ClearQueue();
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break;
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default:
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_logger.Warning($"Unknown redeemable action has occured. Update needed? [type: {action.Type}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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break;
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}
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}
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catch (Exception ex)
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{
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_logger.Error(ex, $"Failed to execute a redemption action [action: {action.Name}][action type: {action.Type}][chatter: {senderDisplayName}][chatter id: {senderId}]");
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}
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}
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public IList<RedeemableAction> Get(string twitchRedemptionId)
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{
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if (!_isReady)
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throw new InvalidOperationException("Not ready");
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if (_store.TryGetValue(twitchRedemptionId, out var actions))
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return actions;
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return new List<RedeemableAction>(0);
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}
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public void Initialize(IEnumerable<Redemption> redemptions, IDictionary<string, RedeemableAction> actions)
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{
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_store.Clear();
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var ordered = redemptions.Where(r => r != null).OrderBy(r => r.Order);
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foreach (var redemption in ordered)
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{
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if (redemption.ActionName == null)
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{
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_logger.Warning("Null value found for the action name of a redemption.");
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continue;
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}
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try
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{
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if (actions.TryGetValue(redemption.ActionName, out var action) && action != null)
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{
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_logger.Debug($"Fetched a redemption action [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
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Add(redemption.RedemptionId, action);
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}
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else
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_logger.Warning($"Could not find redemption action [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
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}
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catch (Exception e)
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{
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_logger.Error(e, $"Failed to add a redemption [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
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}
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}
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_isReady = true;
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_logger.Debug("All redemptions added. Redemption Manager is ready.");
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}
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private string ReplaceContentText(string content, string username)
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{
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return content.Replace("%USER%", username)
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.Replace("\\n", "\n");
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}
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}
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} |