hermes-client/Twitch/Redemptions/RedemptionManager.cs

272 lines
15 KiB
C#

using System.Reflection;
using CommonSocketLibrary.Abstract;
using CommonSocketLibrary.Common;
using HermesSocketLibrary.Requests.Messages;
using Microsoft.Extensions.DependencyInjection;
using org.mariuszgromada.math.mxparser;
using Serilog;
using TwitchChatTTS.Hermes.Socket;
using TwitchChatTTS.OBS.Socket;
using TwitchChatTTS.OBS.Socket.Data;
namespace TwitchChatTTS.Twitch.Redemptions
{
public class RedemptionManager : IRedemptionManager
{
private readonly IDictionary<string, IList<RedeemableAction>> _store;
private readonly User _user;
private readonly OBSSocketClient _obs;
private readonly HermesSocketClient _hermes;
private readonly NightbotApiClient _nightbot;
private readonly AudioPlaybackEngine _playback;
private readonly ILogger _logger;
private readonly Random _random;
private bool _isReady;
public RedemptionManager(
User user,
[FromKeyedServices("obs")] SocketClient<WebSocketMessage> obs,
[FromKeyedServices("hermes")] SocketClient<WebSocketMessage> hermes,
NightbotApiClient nightbot,
AudioPlaybackEngine playback,
ILogger logger)
{
_store = new Dictionary<string, IList<RedeemableAction>>();
_user = user;
_obs = (obs as OBSSocketClient)!;
_hermes = (hermes as HermesSocketClient)!;
_nightbot = nightbot;
_playback = playback;
_logger = logger;
_random = new Random();
_isReady = false;
}
private void Add(string twitchRedemptionId, RedeemableAction action)
{
if (!_store.TryGetValue(twitchRedemptionId, out var actions))
_store.Add(twitchRedemptionId, actions = new List<RedeemableAction>());
actions.Add(action);
_logger.Debug($"Added redemption action [name: {action.Name}][type: {action.Type}]");
}
public async Task Execute(RedeemableAction action, string senderDisplayName, long senderId)
{
_logger.Debug($"Executing an action for a redemption [action: {action.Name}][action type: {action.Type}][chatter: {senderDisplayName}][chatter id: {senderId}]");
if (action.Data == null)
{
_logger.Warning($"No data was provided for an action, caused by redemption [action: {action.Name}][action type: {action.Type}][chatter: {senderDisplayName}][chatter id: {senderId}]");
return;
}
try
{
switch (action.Type)
{
case "WRITE_TO_FILE":
Directory.CreateDirectory(Path.GetDirectoryName(action.Data["file_path"]));
await File.WriteAllTextAsync(action.Data["file_path"], ReplaceContentText(action.Data["file_content"], senderDisplayName));
_logger.Debug($"Overwritten text to file [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
break;
case "APPEND_TO_FILE":
Directory.CreateDirectory(Path.GetDirectoryName(action.Data["file_path"]));
await File.AppendAllTextAsync(action.Data["file_path"], ReplaceContentText(action.Data["file_content"], senderDisplayName));
_logger.Debug($"Appended text to file [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
break;
case "OBS_TRANSFORM":
var type = typeof(OBSTransformationData);
await _obs.UpdateTransformation(action.Data["scene_name"], action.Data["scene_item_name"], (d) =>
{
string[] properties = ["rotation", "position_x", "position_y"];
foreach (var property in properties)
{
if (!action.Data.TryGetValue(property, out var expressionString) || expressionString == null)
continue;
var propertyName = string.Join("", property.Split('_').Select(p => char.ToUpper(p[0]) + p.Substring(1)));
PropertyInfo? prop = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance);
if (prop == null)
{
_logger.Warning($"Failed to find property for OBS transformation [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][property: {propertyName}][chatter: {senderDisplayName}][chatter id: {senderId}]");
continue;
}
var currentValue = prop.GetValue(d);
if (currentValue == null)
{
_logger.Warning($"Found a null value from OBS transformation [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][property: {propertyName}][chatter: {senderDisplayName}][chatter id: {senderId}]");
continue;
}
Expression expression = new Expression(expressionString);
expression.addConstants(new Constant("x", (double?)currentValue ?? 0.0d));
if (!expression.checkSyntax())
{
_logger.Warning($"Could not parse math expression for OBS transformation [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][expression: {expressionString}][property: {propertyName}][chatter: {senderDisplayName}][chatter id: {senderId}]");
continue;
}
var newValue = expression.calculate();
prop.SetValue(d, newValue);
_logger.Debug($"OBS transformation [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][property: {propertyName}][old value: {currentValue}][new value: {newValue}][expression: {expressionString}][chatter: {senderDisplayName}][chatter id: {senderId}]");
}
_logger.Debug($"Finished applying the OBS transformation property changes [scene: {action.Data["scene_name"]}][source: {action.Data["scene_item_name"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
});
break;
case "TOGGLE_OBS_VISIBILITY":
await _obs.ToggleSceneItemVisibility(action.Data["scene_name"], action.Data["scene_item_name"]);
break;
case "SPECIFIC_OBS_VISIBILITY":
await _obs.UpdateSceneItemVisibility(action.Data["scene_name"], action.Data["scene_item_name"], action.Data["obs_visible"].ToLower() == "true");
break;
case "SPECIFIC_OBS_INDEX":
await _obs.UpdateSceneItemIndex(action.Data["scene_name"], action.Data["scene_item_name"], int.Parse(action.Data["obs_index"]));
break;
case "SLEEP":
_logger.Debug("Sleeping on thread due to redemption for OBS.");
await Task.Delay(int.Parse(action.Data["sleep"]));
break;
case "SPECIFIC_TTS_VOICE":
case "RANDOM_TTS_VOICE":
string voiceId = string.Empty;
bool specific = action.Type == "SPECIFIC_TTS_VOICE";
var voicesEnabled = _user.VoicesEnabled.ToList();
if (specific)
voiceId = _user.VoicesAvailable.Keys.First(id => _user.VoicesAvailable[id].ToLower() == action.Data["tts_voice"].ToLower());
else
{
if (!voicesEnabled.Any())
{
_logger.Warning($"There are no TTS voices enabled [voice pool size: {voicesEnabled.Count}][chatter: {senderDisplayName}][chatter id: {senderId}]");
return;
}
if (voicesEnabled.Count <= 1)
{
_logger.Warning($"There are not enough TTS voices enabled to randomize [voice pool size: {voicesEnabled.Count}][chatter: {senderDisplayName}][chatter id: {senderId}]");
return;
}
string? selectedId = null;
if (!_user.VoicesSelected.ContainsKey(senderId))
selectedId = _user.VoicesAvailable.Keys.First(id => _user.VoicesAvailable[id] == _user.DefaultTTSVoice);
else
selectedId = _user.VoicesSelected[senderId];
do
{
var randomVoice = voicesEnabled[_random.Next(voicesEnabled.Count)];
voiceId = _user.VoicesAvailable.Keys.First(id => _user.VoicesAvailable[id] == randomVoice);
} while (voiceId == selectedId);
}
if (string.IsNullOrEmpty(voiceId))
{
_logger.Warning($"Voice is not valid [voice: {action.Data["tts_voice"]}][voice pool size: {voicesEnabled.Count}][source: redemption][chatter: {senderDisplayName}][chatter id: {senderId}]");
return;
}
var voiceName = _user.VoicesAvailable[voiceId];
if (!_user.VoicesEnabled.Contains(voiceName))
{
_logger.Warning($"Voice is not enabled [voice: {action.Data["tts_voice"]}][voice pool size: {voicesEnabled.Count}][voice id: {voiceId}][source: redemption][chatter: {senderDisplayName}][chatter id: {senderId}]");
return;
}
if (_user.VoicesSelected.ContainsKey(senderId))
{
await _hermes.UpdateTTSUser(senderId, voiceId);
_logger.Debug($"Sent request to create chat TTS voice [voice: {voiceName}][chatter id: {senderId}][source: redemption][chatter: {senderDisplayName}][chatter id: {senderId}]");
}
else
{
await _hermes.CreateTTSUser(senderId, voiceId);
_logger.Debug($"Sent request to update chat TTS voice [voice: {voiceName}][chatter id: {senderId}][source: redemption][chatter: {senderDisplayName}][chatter id: {senderId}]");
}
break;
case "AUDIO_FILE":
if (!File.Exists(action.Data["file_path"]))
{
_logger.Warning($"Cannot find audio file for Twitch channel point redeem [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
return;
}
_playback.PlaySound(action.Data["file_path"]);
_logger.Debug($"Played an audio file for channel point redeem [file: {action.Data["file_path"]}][chatter: {senderDisplayName}][chatter id: {senderId}]");
break;
case "NIGHTBOT_PLAY":
await _nightbot.Play();
break;
case "NIGHTBOT_PAUSE":
await _nightbot.Pause();
break;
case "NIGHTBOT_SKIP":
await _nightbot.Skip();
break;
case "NIGHTBOT_CLEAR_PLAYLIST":
await _nightbot.ClearPlaylist();
break;
case "NIGHTBOT_CLEAR_QUEUE":
await _nightbot.ClearQueue();
break;
default:
_logger.Warning($"Unknown redeemable action has occured. Update needed? [type: {action.Type}][chatter: {senderDisplayName}][chatter id: {senderId}]");
break;
}
}
catch (Exception ex)
{
_logger.Error(ex, $"Failed to execute a redemption action [action: {action.Name}][action type: {action.Type}][chatter: {senderDisplayName}][chatter id: {senderId}]");
}
}
public IList<RedeemableAction> Get(string twitchRedemptionId)
{
if (!_isReady)
throw new InvalidOperationException("Not ready");
if (_store.TryGetValue(twitchRedemptionId, out var actions))
return actions;
return new List<RedeemableAction>(0);
}
public void Initialize(IEnumerable<Redemption> redemptions, IDictionary<string, RedeemableAction> actions)
{
_store.Clear();
var ordered = redemptions.Where(r => r != null).OrderBy(r => r.Order);
foreach (var redemption in ordered)
{
if (redemption.ActionName == null)
{
_logger.Warning("Null value found for the action name of a redemption.");
continue;
}
try
{
if (actions.TryGetValue(redemption.ActionName, out var action) && action != null)
{
_logger.Debug($"Fetched a redemption action [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
Add(redemption.RedemptionId, action);
}
else
_logger.Warning($"Could not find redemption action [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
}
catch (Exception e)
{
_logger.Error(e, $"Failed to add a redemption [redemption id: {redemption.Id}][redemption action: {redemption.ActionName}][order: {redemption.Order}]");
}
}
_isReady = true;
_logger.Debug("All redemptions added. Redemption Manager is ready.");
}
private string ReplaceContentText(string content, string username)
{
return content.Replace("%USER%", username)
.Replace("\\n", "\n");
}
}
}