Fixed emote duplicate issue. Improved chatter tracking. Used stores in Login Handler in cases where databases was used instead.
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@@ -6,10 +6,12 @@ namespace HermesSocketServer.Socket.Handlers
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{
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public class ChatterHandler : ISocketHandler
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{
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private const int CHATTER_BUFFER_SIZE = 2000;
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public int OperationCode { get; } = 6;
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private readonly Database _database;
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private readonly HashSet<long> _chatters;
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private readonly ChatterMessage[] _array;
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private readonly long[] _array;
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private readonly ILogger _logger;
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private readonly object _lock;
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@@ -19,8 +21,8 @@ namespace HermesSocketServer.Socket.Handlers
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{
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_database = database;
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_logger = logger;
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_chatters = new HashSet<long>(1001);
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_array = new ChatterMessage[1000];
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_chatters = new HashSet<long>(CHATTER_BUFFER_SIZE);
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_array = new long[CHATTER_BUFFER_SIZE];
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_index = -1;
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_lock = new object();
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}
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@@ -40,7 +42,11 @@ namespace HermesSocketServer.Socket.Handlers
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if (_index == _array.Length - 1)
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_index = -1;
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_array[++_index] = data;
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var previous = _array[++_index];
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if (previous != 0) {
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_chatters.Remove(previous);
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}
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_array[_index] = data.Id;
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}
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try
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